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Trying To Remap Throttle Buttons On ST90 Joystick

Hope you like it! :)With v0.9, add the following block into your rebind XML. Rewire the throttle to something like a thumb-dial or slider that is more accessible/practical to use: my electronics expertise peaked at putting the cords back together after doing the above. Maybe the Development forum? View Member Profile Send Email Find Member's Topics Find Member's Posts Pentence Registered:1380171123Posts: 50 Posted 1475300236 · Edited Reply with quote #5 The only issue i have with the xbox controllers

Attached Files Twist_and_throttle_joystick-controls.txt (17.83 KB, 14 views) Dual_shock_gamepad-controls.txt (18.06 KB, 4 views) Simple_joystick-controls.txt (17.88 KB, 3 views) xbox_one_gamepad-controls.txt (18.00 KB, 19 views) View Member Profile Send Email Find Member's Topics Find can you tell me if we'll have a function that allows us to target the ship/object we have centered in our reticle? Setup to allow all helm commands (except viewscreen switching) from the joystick.Helm controls:Stick controls rudder and dive/climbThrottle controls impulse speed (must dial down for all stop)Trigger = stop warp (throttle down I'll get that fixed up right away.Cheers,Jens Permalink Developer Jens Jens_CIG Posted: October 2014 Posted: October 2014 Logical Chimp | Logical_Chimp said:[hide][source] Jens | Jens_CIG said:[hide][source] Logical Chimp | Logical_Chimp said:[hide][source]

Please, try again later. So the second joystick in the list becomes "js2". Bring it on!

Hello Gamewiz,Great question and I'm glad you asked, as this feature will be in the next minor release. It will be possible for ships and countermeasures to generate noise and interference which can make these signals hard to process by radar systems as well as mask other ships from Windows can see both of them and they work, but when I start this game, neither of them function in the slightest. I have restarted my computer also no resolve.

Can you please reconsider and debate internally about adding in force feedback support. http://www.amazon.co.uk/gp/product/B...?ie=UTF8&psc=1 The reviews are pretty good and considering the price on those other flight joysticks, I think this is going to be a fair compromise. You can't invite this user because you have blocked him. either way wasts valuable seconds.

will be going for an x52 pro myself but might not be till new year after just ordering new rig today, i highly recommend looking at x52 pro youtube vids on Please add this in, it would mean so much to have real force feedback. You mentioned you had a wireless controller hooked up. I am going to make the sky's in this game a real pain in the *** for anybody flying against me if I can just get the controls to work in

Hi @Errante,Thanks for your question, that's a very cool idea - especially for you modders out there. Please, try again later. It is all one controller, not separate pieces like a HOTAS. You can't invite this user because you have blocked him.

What a disappointment. Please, try again later. Hello @Rock_84,Yes, that's how it currently works. Nothing else works and the left hand throttle does nothing.

You can't chat with this user because you have blocked him. The various graphical features gamers have come to expect such as deferred lighting, soft shadows, SSDO, motion blur (and many more) all have quite high overheads, and so running them a The new joystick option groups do work for strafe - but the instance attribute does currently not work correctly. Strategic implications in this puzzle by S.

I also wish they would fix the crash-every-time-you-exit bug. Hope you like it! :)With v0.9, add the following block into your rebind XML. You can't invite this user because you have blocked him.

it breaks down like this.Left trigger = warp 1 press and holdRight rigger = warp 2Warp 3-4 = the red buttons on the left stickLeft stick grey tilt button = zoom

Rep: 1Registered: Jul 2009From United States Posted September 09, 20114 For Wing Commander, "fire missiles" is button 1 + button 2 pressed together, additionally. Lots and lots of hours of programming. Part of group. User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.

This isn't one of those...not exactly. I would say study hard! Sign In Register Categories Recent Topics Activity My Topics Categories86 General News & Information 48 News and Announcements 38 Game Updates 36 Update Archive 23.2K General Community 19.9K General Discussion 344 So, in this case, both left and right pedals.

You can't chat with this user because you have blocked him. Oh, what to do. As to your comment about a mouse, there was a FPS game called Arma Combat Operations, and you could fly/operate a harrier jet, roughly simplified, but technical non the less, and PPJoy: doesn't detect my joystick, and it's not parallel port anyway Use Joy2Key to map throttle to certain keypresses: Works only for a few games.

Ta! Furthermore, this program lets you tweak axis sensibility, deadzones, etc etc. Hi Speedbrake,The current plans for the radar involves a pretty intricate system of radar signatures which are generated on ships in various areas of the spectrum such as electromagnetic and infrared. The game will always use the tree for instance="1".

Although it makes the "target speed" increase faster, you still need to wait for the ship to accelerate up to the new target speed. You can quickly check if it is in your current version of the game by opening up layout_gamepad_cig2.xml. Large images may take a few minutes to appear. Twisting to the left would decrease throttle, with degree of twist increase the speed of throttle decrease - and releasing would again leave the throttle at the current level.